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Five Minutes Of... Demon's Souls

Started by November 29, 2011 04:44 PM
-1 comments, last by rubiax 12 years, 11 months ago

In her latest column, Margaret Robertson takes a critical look at what Demon's Souls and its sequel Dark Souls can teach us about failure in games and life -- and why the current trends in game design may miss out on something critical.



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