Original Post
I was wondering if anyone has tryed a tear systerm for AI in any RPG's
Giveing NPC monsters/creatures LVL's of inteligence based on a 1-10 LVL system one being the least and 10 being the most intelegent....Then giveing the NPC's diffrent actions depending on the lvl of intelegence.
For Example: a giant rat has an AI lvl of 1 so it knows basic functions like bite,run,eat,drink.
while a goblin has an AI of 5 so it can use low forms of magic and simple weapons also has the functions like attack,defend,and flee
Then a NPC human with an AI of 10 he can cast all fourms of magic relevent to its chosen class craft items speak multiple languages weild advanced weaponry so on and so fourth.
if anyone has tried this let me know how it turned out
Giveing NPC monsters/creatures LVL's of inteligence based on a 1-10 LVL system one being the least and 10 being the most intelegent....Then giveing the NPC's diffrent actions depending on the lvl of intelegence.
For Example: a giant rat has an AI lvl of 1 so it knows basic functions like bite,run,eat,drink.
while a goblin has an AI of 5 so it can use low forms of magic and simple weapons also has the functions like attack,defend,and flee
Then a NPC human with an AI of 10 he can cast all fourms of magic relevent to its chosen class craft items speak multiple languages weild advanced weaponry so on and so fourth.
if anyone has tried this let me know how it turned out