Recently I played several good-oldie SNES RPG game, and I wonder do SNES RPG games load all map data at the beginning of the game? because I move from map to map and never noticed a 'glitch' or a pause during the transition (unlike nowadays games which will show 'now loading...' screen).
So how did they do it back then? I thought I read somewhere that SNES console is a bit limited in memory and processing power....thanks btw for reading my questions
Cheers,
Triad Prague