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Texturing large objects

Started by Tasaq Dec 6, 2011 at 3:30 PM 0 replies 1.1k views
Original Post
Tasaq
Tasaq
I would like to texture an outdoor scenery for racing game like in nfs:pro street, but since best max texture size would be 2048 x 2048 it won't be enough. I am using 3ds max to do this, but i have no clue how to texture such a large space for use in ogl. If you want to get idea what i want to get look at this:
need-for-speed-prostreet-19.jpg
I know i could make hills, foliage stuff etc. separately but what about road or ground? Should I cut it into pieces? that sounds like a lot of trouble and work, is there any faster way to do that?
I will appreciate all help Thanks in advance
dpadam450
dpadam450
Terrain is done by texture splatting.
NBA2K, Madden, Maneater, Killing Floor, Sims 

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