Original Post
Is it possible, to register object type as asOBJ_REF (to be able to pass pointers to script) but without AddRef() and Release() behaviours?
We are not going to create objects of this type in scripts, we just want to get handles to the objects created by our game engine and call some methods/set properties etc. on them.
We wanted to avoid additional function calls to AddRef and Release because we simply don't need it in our case.
Regards
virious
We are not going to create objects of this type in scripts, we just want to get handles to the objects created by our game engine and call some methods/set properties etc. on them.
We wanted to avoid additional function calls to AddRef and Release because we simply don't need it in our case.
Regards
virious