Original Post
Hello,
3ds max changes polygon ids when I assign a material to the selected polygons. For example if I have 2 ids and assign identical material to both ids, my ids become 1. Or for example if I have 4 ids and assign to id 2 a texture that is the same texture as the one on id 3, then id 2 becomes id 3. It is very disturbing. Material ids are hardly made asset defining the geometry, so why max considers them as a subjet to change at any spot?
3ds max changes polygon ids when I assign a material to the selected polygons. For example if I have 2 ids and assign identical material to both ids, my ids become 1. Or for example if I have 4 ids and assign to id 2 a texture that is the same texture as the one on id 3, then id 2 becomes id 3. It is very disturbing. Material ids are hardly made asset defining the geometry, so why max considers them as a subjet to change at any spot?