Original Post
Hiya,
I'm looking at using PhysX or Havok for game server-side collision detection. I don't need any of the more advanced features of either, I'm only after collision detection for players/agents with the environment.
Is there any advantage to either, specifically for a server-side simulation? I'm looking to integrate with recast.
Additionally, I'm developing for Linux - I havn't seen anything concrete about Havok for Linux, although I believe PhysX does support this - so that might be the decider.
Or possibly someone can suggest a suitable SDK I've missed?
Many thanks!
I'm looking at using PhysX or Havok for game server-side collision detection. I don't need any of the more advanced features of either, I'm only after collision detection for players/agents with the environment.
Is there any advantage to either, specifically for a server-side simulation? I'm looking to integrate with recast.
Additionally, I'm developing for Linux - I havn't seen anything concrete about Havok for Linux, although I believe PhysX does support this - so that might be the decider.
Or possibly someone can suggest a suitable SDK I've missed?
Many thanks!