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OpenGL ES on iOS

Started by chinu3d Dec 12, 2011 at 4:57 PM 2 replies 1.8k views
Original Post
chinu3d
chinu3d
Hello everyone....greetings to fellow game developers !!!

I am new to the GameDev community. I have been working on games for quite some time now but very recently decided to switch to iOS game development from PC game development. I have been looking for good iOS game dev books which start with OpenGL ES basics. The two that I came across were iPhone 3d programming and iPhone Game Development, both published by O'Reilly. The second one was easier to understand but wasn't too systematic. The first one had all that I wanted but it takes a tough approach. Can anyone suggest some other good book which I could give a try?
frob
frob
If you haven't worked through it already, it is generally a good idea for OpenGL programmers to go through the OpenGL "Red Book" (Programmer's Guide) that matches the version you will use. That would be the 6th edition of the book, although that is PC-centric and not ES-centric.
Ed Welch
Ed Welch

Hello everyone....greetings to fellow game developers !!!

I am new to the GameDev community. I have been working on games for quite some time now but very recently decided to switch to iOS game development from PC game development. I have been looking for good iOS game dev books which start with OpenGL ES basics. The two that I came across were iPhone 3d programming and iPhone Game Development, both published by O'Reilly. The second one was easier to understand but wasn't too systematic. The first one had all that I wanted but it takes a tough approach. Can anyone suggest some other good book which I could give a try?


For OpenGL ES 2.0, Addison Wesley OpenGL ES 2.0 Programming.Guide is pretty good. I haven't found any for OpenGL ES 1.1. The probelm with books like OpenGL bible is first they force you to learn depriciated glBegin/glEnd crap, which is not even used in OpenGL ES.
chinu3d
chinu3d
thanks a lot guys....guess I would give those a try

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