Original Post
Hi I have this problem with my 3d game, I programmed a skybox and made it move at a different speed as the player to give the illusion of depth(Parallax) but the problem with this technique is that the player will eventually cross the confines of the skybox and even before that he will come close enough it to realize it's a box. How can I have a moving skybox but still prevent the player from leaving the box?