Original Post
Project name:
Steel Wings: The Canyon Runners
Brief description:
Steel Wings: The Canyon Runners is a combination of shoot ‘em up and racer. Two airships are pitted together in a race through a canyon and must avoid the canyon walls while surviving attacks by enemy tanks, fighters and of course each other.
The game has been in development, on and off, for the better part of 2011, however, due to the unreliability of “free help” we have opted to raise some capital to facilitate a solid push.
Target aim:
Milestone 1 (Q2, 2012): free 2-player net play. The purpose of this release is to bolster interest in the game and assist in securing additional funding for the second phase.
Milestone 2 (Q4, 2012): full single player version available for purchase
Compensation:
Up-front payment to be negotiated and documented via contract/statement of work. 50% will be paid prior to commencement of work, and the other 50% upon completion.
Technology:
Java, LWJGL, JBullet, JBoss Netty, Subversion, JIRA
Talent needed:
Here’s a snippet of the job posting:
An independent game studio is seeking a Java developer for a short-term (1-2 man-weeks) contract to be completed in early 2012.
Duties will include:
Steel Wings: The Canyon Runners
Brief description:
Steel Wings: The Canyon Runners is a combination of shoot ‘em up and racer. Two airships are pitted together in a race through a canyon and must avoid the canyon walls while surviving attacks by enemy tanks, fighters and of course each other.
The game has been in development, on and off, for the better part of 2011, however, due to the unreliability of “free help” we have opted to raise some capital to facilitate a solid push.
Target aim:
Milestone 1 (Q2, 2012): free 2-player net play. The purpose of this release is to bolster interest in the game and assist in securing additional funding for the second phase.
Milestone 2 (Q4, 2012): full single player version available for purchase
Compensation:
Up-front payment to be negotiated and documented via contract/statement of work. 50% will be paid prior to commencement of work, and the other 50% upon completion.
Technology:
Java, LWJGL, JBullet, JBoss Netty, Subversion, JIRA
Talent needed:
Here’s a snippet of the job posting:
An independent game studio is seeking a Java developer for a short-term (1-2 man-weeks) contract to be completed in early 2012.
Duties will include:
- Implementing the following per design document:
- Match-making lobby
- Additional UI and menus as necessary
- Client/server implementation
- Gameplay mechanics
- Animations and “polish” (i.e. particle FX)
- Audio assets
- Providing support as necessary to deliver a RELEASE-READY product by the established and agreed upon end date
Job requirements:- Some prior 3D (OpenGL preferred) and client/server programming experience
- Must be able to work at least 40 hours per 2 week period
- Must be able to work with minimal supervision and direction
Nice to have:- Prior experience with one or more of the following:
- LWJGL
- JBoss Netty
- Bullet (physics)
- Physical proximity to the East Coast of Canada (Halifax region)
- Prior experience working on commercial game projects
Team structure:
- Adam McLellan: director of a software dev team by day, musician by night, I am equal parts creative, technical and business. I have provided much of the code on this project to date, as well as a portion of the audio. I will be shifting to more of a business focus as we start trying to turn this project into something with commercial viability.
- Jonathan Xikis: a freelance writer, designer and concept artist, Jonathan has provided the core design and concept art for the game.
Website:
No official website as of yet
Contacts:
Please direct inquiries to: snug at snugsound dot com
Previous Work by Team:
This is our first project as a team but we’ve both contributed to various projects over the years, mostly independent but a couple commercial. My project history can be found on my website/bog: http://blog.snugsoun...p/projects.html
Additional Info:
More info will be provided to qualified candidates. Please be prepared to provide a resume and a portfolio.
Feedback:
Encouraging only. We are not looking for unsolicited feedback on the game design/concept itself, only on the format and content of the post.
Edits:
- Dec 21: removed the "3 years of experience" requirement, to encourage students to apply.
- Dec 28: had incorrectly listed "JBoss Netty" as "Apache Netty"
- Dec 21: removed the "3 years of experience" requirement, to encourage students to apply.
- Adam McLellan: director of a software dev team by day, musician by night, I am equal parts creative, technical and business. I have provided much of the code on this project to date, as well as a portion of the audio. I will be shifting to more of a business focus as we start trying to turn this project into something with commercial viability.
- LWJGL
- Prior experience with one or more of the following:
- Some prior 3D (OpenGL preferred) and client/server programming experience
- Match-making lobby