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Started by ms75214 Jan 3, 2012 at 5:12 PM 3 replies 1.6k views
Original Post
ms75214
ms75214
What tools do Mac desktop game developers usually use?
agm_ultimatex
agm_ultimatex
Depends on the language or platform. If you want something that can potentially go into the mac app store, then I would say XCode and Objective-C is your friend. Though I believe something like mac ruby will work for that as well.

I have mess around with C++ using XCode, which i managed to get a very basic side scroller working just fine. For when I would toy with Java, Eclipse does the job for me.

Though I recently started porting a sidescroller (same one i had in C++) from the Java version I had, into JRuby.
larsbutler
larsbutler

What tools do Mac desktop game developers usually use?


I agree with agm_ultimatetex; this largely depends on the the language and the project.
What kind of tools? Text editors? IDEs? Static analysis tools? Graphics manipulation/illustration? 3D modeling? Audio editing?

Here's what I use most of the time on OSX:

Java: Eclipse
All other code/text: vim
Graphics: GIMP, Inkscape
Static analysis:
Java: FindBugs, Checkstyle, Emma
Python: pep8, pylint, pyflakes

There's nothing OSX-specific about these tools; any reasonably civilized unix distro can run these tools.
daviangel
daviangel

  • iOS SDK (Xcode 4.2)
  • Android SDK (v3.0 and v2.3.3, with Eclipse)
  • Corona SDK
  • Titanium Studio from Appcelerator
  • GameSalad
  • Mono, MonoDevelop, MonoTouch
  • Phonegap
  • JetBrains AppCode

    As has already been pointed out XCode is pretty essential since it installs quite a bit of things that other development tools depend on.
    I also find Macports and VMWare to be quite useful.
[size="2"]Don't talk about writing games, don't write design docs, don't spend your time on web boards. Sit in your house write 20 games when you complete them you will either want to do it the rest of your life or not * Andre Lamothe

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