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Depends on the language or platform. If you want something that can potentially go into the mac app store, then I would say XCode and Objective-C is your friend. Though I believe something like mac ruby will work for that as well.
I have mess around with C++ using XCode, which i managed to get a very basic side scroller working just fine. For when I would toy with Java, Eclipse does the job for me.
Though I recently started porting a sidescroller (same one i had in C++) from the Java version I had, into JRuby.
I have mess around with C++ using XCode, which i managed to get a very basic side scroller working just fine. For when I would toy with Java, Eclipse does the job for me.
Though I recently started porting a sidescroller (same one i had in C++) from the Java version I had, into JRuby.
What tools do Mac desktop game developers usually use?
I agree with agm_ultimatetex; this largely depends on the the language and the project.
What kind of tools? Text editors? IDEs? Static analysis tools? Graphics manipulation/illustration? 3D modeling? Audio editing?
Here's what I use most of the time on OSX:
Java: Eclipse
All other code/text: vim
Graphics: GIMP, Inkscape
Static analysis:
Java: FindBugs, Checkstyle, Emma
Python: pep8, pylint, pyflakes
There's nothing OSX-specific about these tools; any reasonably civilized unix distro can run these tools.
- iOS SDK (Xcode 4.2)
- Android SDK (v3.0 and v2.3.3, with Eclipse)
- Corona SDK
- Titanium Studio from Appcelerator
- GameSalad
- Mono, MonoDevelop, MonoTouch
- Phonegap
- JetBrains AppCode
As has already been pointed out XCode is pretty essential since it installs quite a bit of things that other development tools depend on.
I also find Macports and VMWare to be quite useful.
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