Original Post
[font=Calibri][color=#000000]I am working on a hybrid RTS / third person shooter. [/font]
[color=#000000]I am working on a hybrid RTS / third person shooter. [/font]
[font=Calibri][color=#000000]Up to 10 players 5 vs. 5[/font]
[color=#000000][font=Calibri]Each player can control up to 12 physics based vehicles and 132 kinematic infantry. Most like alot less.[/font]
[font=Calibri][color=#000000]I need to pick the architecture[/font]
[font=Calibri][color=#000000]a: trusted client with checking[/font]
[font=Calibri][color=#000000]b: authoritative server [/font]
[font=Calibri][color=#000000]c: P2P full synchronized. [/font]
[font=Calibri][color=#000000]I know most RTS game are full synchronized however, I do not think this will work well for me due to the physics I use etc may not be deterministic. Some of my physics including damage physics and AI may not be lightweight. [/font]
[font=Times New Roman][color=#000000]Thanks.[/font]
[color=#000000][font=Calibri]Each player can control up to 12 physics based vehicles and 132 kinematic infantry. Most like alot less.[/font]
[font=Calibri][color=#000000]I need to pick the architecture[/font]
[font=Calibri][color=#000000]a: trusted client with checking[/font]
[font=Calibri][color=#000000]b: authoritative server [/font]
[font=Calibri][color=#000000]c: P2P full synchronized. [/font]
[font=Calibri][color=#000000]I know most RTS game are full synchronized however, I do not think this will work well for me due to the physics I use etc may not be deterministic. Some of my physics including damage physics and AI may not be lightweight. [/font]
[font=Times New Roman][color=#000000]Thanks.[/font]
[font=Calibri]
[color=#000000]a: trusted client with checking[/font]
[font=Calibri][color=#000000]b: authoritative server [/font]
[font=Calibri][color=#000000]c: P2P full synchronized. [/font]
[font=Calibri][color=#000000]I know most RTS game are full synchronized however, I do not think this will work well for me due to the physics I use etc may not be deterministic. Some of my physics including damage physics and AI may not be lightweight. [/font]
[font=Times New Roman][color=#000000]Thanks.[/font]
[font=Calibri]
[color=#000000]c: P2P full synchronized. [/font]
[font=Calibri][color=#000000]I know most RTS game are full synchronized however, I do not think this will work well for me due to the physics I use etc may not be deterministic. Some of my physics including damage physics and AI may not be lightweight. [/font]
[font=Times New Roman][color=#000000]Thanks.[/font]
[font=Times New Roman]