I'm using D3DXCreateTextureFromFile() to load the texture.
I'm calling:
SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_LINEAR)
SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_LINEAR);
The screen output is smaller than the texure, in fact, the smaller the output size is the worse the blockiness becomes.
What can be wrong ? This is killing me.
Thanks.