Original Post
I'm using XNA to make a game in which mouse movement controls the rotation of the camera. When running in windowed mode, I wanted to ensure that the cursor doesn't leave the screen if the game's not paused. I tried using Mouse.SetPosition, but the mouse still leaves the screen when moved quickly. This semi-frequently results in clicking off the screen, losing focus at undesirable times.
What can I do to prevent this?
What can I do to prevent this?