Original Post
Hi everyone,
I'm integrating Gwen (Gui system) in my engine. I'm using Open GL 3+ (without fixed pipeline, all in the shaders).
I have a problem drawing a single pixel because it's really SLOW. What I'm doing now is drawing a rectangle with startX = endX and startY = endY, but when the Gui have to render many single pixels (ex: Color pick up box) the frame rate drops down.
Is there any efficent way of doing this?
Sorry for my English, it's not very good.
Thanks.
I'm integrating Gwen (Gui system) in my engine. I'm using Open GL 3+ (without fixed pipeline, all in the shaders).
I have a problem drawing a single pixel because it's really SLOW. What I'm doing now is drawing a rectangle with startX = endX and startY = endY, but when the Gui have to render many single pixels (ex: Color pick up box) the frame rate drops down.
Is there any efficent way of doing this?
Sorry for my English, it's not very good.
Thanks.