Original Post
Hi
I have been playing around with XNA for quite some time and although it is nice I decided I would give SlimDX a go for many reasons really. Sadly there arent many resources or examples out there for SlimDX, however it seems learning DirectX would directly benefit me in SlimDX (a common statement on App hub and SlimDX homepage).
I decided to open a few beginner examples in the DirectX SDK and was surprised to see a shocking amount of files being opened, sadly I have no C++ knowledge so I guess it is no surprise that external dependency folder and other folders flooded with headers confused me.
I figured they were as the name suggest external things I could ignore, or at least I hope so, anyway the main part of these apps had an enormous amount of code, making it feel like I was going to see something 'cool', sadly when I ran it is very basic stuff (I say that in a XNA sense of what one could do with that many lines of code). Now I dont particular understand the code and I am not criticising C++ in any way, but if learning DirectX would help me with SlimDX would that mean game programming on SlimDX would be just as verbose? I am thinking no but then comments like "SlimDX is a DirectX wrapper, if you can code in DirectX you can code in SlimDX" is worrying me.
I had the chance to look at the SlimDX examples, they were very simple but didnt have massive amounts of code, of course I cant really compare the examples to DirectX, I guess in a way my question is if I written a game in SlimDX would it be just as verbose as C++/DirectX?
I have been playing around with XNA for quite some time and although it is nice I decided I would give SlimDX a go for many reasons really. Sadly there arent many resources or examples out there for SlimDX, however it seems learning DirectX would directly benefit me in SlimDX (a common statement on App hub and SlimDX homepage).
I decided to open a few beginner examples in the DirectX SDK and was surprised to see a shocking amount of files being opened, sadly I have no C++ knowledge so I guess it is no surprise that external dependency folder and other folders flooded with headers confused me.
I figured they were as the name suggest external things I could ignore, or at least I hope so, anyway the main part of these apps had an enormous amount of code, making it feel like I was going to see something 'cool', sadly when I ran it is very basic stuff (I say that in a XNA sense of what one could do with that many lines of code). Now I dont particular understand the code and I am not criticising C++ in any way, but if learning DirectX would help me with SlimDX would that mean game programming on SlimDX would be just as verbose? I am thinking no but then comments like "SlimDX is a DirectX wrapper, if you can code in DirectX you can code in SlimDX" is worrying me.
I had the chance to look at the SlimDX examples, they were very simple but didnt have massive amounts of code, of course I cant really compare the examples to DirectX, I guess in a way my question is if I written a game in SlimDX would it be just as verbose as C++/DirectX?