Simple question.
I have a 3rd person camera and when i scroll the mouse wheel the camera gets closer to the player, but I want to add some transparency to the player as I get closer, so when I'm very close I can still see the back ground and not the back of the player.
the player is made from a non model character (made in code), and I would like to not have to modify the vertexbuffer to do so, I was hopping to be able to do this in a shader, or a blendstate. please advice the best way to do it.
regards,
Winsrp.