Original Post
Hi,my friends. I have some experience in engine using,like Ogre etc.And now I want to learn more systemic about terrain,light,shadow and so on.But my question is I really don't understand which book can be systemic and updated current times.I searched but failed,just like terrain filed:maybe the most popular books are <[color=#000000][font=Arial, Helvetica, sans-serif]Real-Time 3D Terrain Engines Using C++ and DirectX 9[/font]> and <focus on 3d terrain programming>,but they are too old that I'm afraid it's not so practical.