Original Post
I'm brainstorming ideas for a game where players build up a character, graphically represented by a trading card containing a picture and the character stats. The basic idea is that players join a lobby and from there join either one on one battles, or based team variations.
The idea is to have leveling broken down into two stats, similar to games like Black Ops. You have experience, which dictates your level (which in turn dictates your abilities) and you have credits/points, earned through victories and participation in-dame - these will dictate what items your character can purchase.
As you level/change/decorate your character, the trading card image and stats will update accordingly.
The backbone of this idea is to appeal to people's desire to customise and show off things, further to this, the "tech. tree" of character evolution /new items/ character appearance should start with a fairly uniform choice of default base characters who can be individualised heavily. To this end, the tech. tree should be very diverse, and also, radiate outwards from the central default characters with multiple choices - instead of being a linear path that everyone follows in the same way. The reason for this, is that the higher the level of two characters, the more diverse they are likely to be.
Now I am working on the way the actual combat could take place. I would like it to be turn based, but beyond that I am open to suggestions. The setting is a futuristic fantasy, so I can include the lores of both witchcraft/wizardy and sci-fi technology. I would also like to give players the option of following fictitious religions/ faiths as their characters grow. These could all be taken into account, when thinking of categories for attack/defence/other miscellaneous moves and gestures.
I want the battling to support the diversity of the character building, allowing players to really put their own stamp on the gameplay.
Any ideas anyone wants to throw into this are extremely welcome.
The idea is to have leveling broken down into two stats, similar to games like Black Ops. You have experience, which dictates your level (which in turn dictates your abilities) and you have credits/points, earned through victories and participation in-dame - these will dictate what items your character can purchase.
As you level/change/decorate your character, the trading card image and stats will update accordingly.
The backbone of this idea is to appeal to people's desire to customise and show off things, further to this, the "tech. tree" of character evolution /new items/ character appearance should start with a fairly uniform choice of default base characters who can be individualised heavily. To this end, the tech. tree should be very diverse, and also, radiate outwards from the central default characters with multiple choices - instead of being a linear path that everyone follows in the same way. The reason for this, is that the higher the level of two characters, the more diverse they are likely to be.
Now I am working on the way the actual combat could take place. I would like it to be turn based, but beyond that I am open to suggestions. The setting is a futuristic fantasy, so I can include the lores of both witchcraft/wizardy and sci-fi technology. I would also like to give players the option of following fictitious religions/ faiths as their characters grow. These could all be taken into account, when thinking of categories for attack/defence/other miscellaneous moves and gestures.
I want the battling to support the diversity of the character building, allowing players to really put their own stamp on the gameplay.
Any ideas anyone wants to throw into this are extremely welcome.