Original Post
I have a graphics library where someone has created a control to where all the 3D content is rendered to. Sort of like a picturebox if you will. Game GUI's have always been a pain to me. The way I see it .NET already has an amazing framework for GUI's so why not use their framework and have it sit on top of the 3D rendering control to act as the GUI? To get the look and feel usercontrols will most likely need to be created which I'm OK with but no need in reinventing all the event handling and such.
Does anyone know if there is already such C# game GUI library out there that uses the default .NET controls as their base?
Do you think there would be any drawbacks to this? I would think one could make it so you couldn't even tell that the controls weren't created and rendered from the graphics library itself.
Does anyone know if there is already such C# game GUI library out there that uses the default .NET controls as their base?
Do you think there would be any drawbacks to this? I would think one could make it so you couldn't even tell that the controls weren't created and rendered from the graphics library itself.