Original Post
In the platformer I am making i incorporated a run button to have the player sprite move faster when pressed. How should faster speed be calculated? Should it be drawing changes of the sprite's positions at the same intervals as before but just with more pixels in between each? I currently do this and have the sprite move 60 times each second. So I am guessing i can't speed him up by increasing the amount of times he moves each second instead? If I moved him 90 times in 1 sec wouldn't that cause visual problems with future additions I may make including adding vsync support?