Original Post
I need to generate useful data for pathfinding purposes, and store it, when the input is a height map. The map itself is 2048^2 in dimensions, so I would need to store the data in a quadtree, and I also need to store data about which cells contain obstacles (large and small buildings, other vehicles, etc).
As for the pathfinding itself, can I get away with old fashioned A*? I'm using C# here if that makes a difference. I've looked for pathfinding libraries but the ones I've found are fairly useless.
As for the pathfinding itself, can I get away with old fashioned A*? I'm using C# here if that makes a difference. I've looked for pathfinding libraries but the ones I've found are fairly useless.