Original Post
I'm implementing a simple particle system. I draw a textured polygon where the particle is suposed to be. This texture has a transparent regions (in the edges). Here is the problem:
[attachment=7397:scr.JPG]
As you can see the in the transparent regions is draw the backround, not the part of the particle behind. During the rendering of the fountain I didn't disable depth testing or something similar.
Thanks in advance!
[attachment=7397:scr.JPG]
As you can see the in the transparent regions is draw the backround, not the part of the particle behind. During the rendering of the fountain I didn't disable depth testing or something similar.
Thanks in advance!