Original Post
I find depth-pass tech gives wrong stencil buffer if the camera is in the shadow volume when i learn the sample of ShadowVolume in DXSDK.
But the depth-fail tech works at all circumstances whether the camera is in the shadow or not.
Can you represent your opinion about it ?
But the depth-fail tech works at all circumstances whether the camera is in the shadow or not.
Can you represent your opinion about it ?