Original Post
Hey guys,
Just wondering if anyone can point me in the right direction of doing laser trails. I want to do something that leaves a nice trail behind that fades without using particles. Possibly starting thicker then fading off thinner.
Not to sure though how to attempt doing such a task.
How ever I do have shader, particle and sprite knowledge. So if anyone can think of anyway of doing this that isn't do graphics/cpu intense please let me know. Or possibly link some tutorials.
I'm aiming to implement this in XNA as well. If it's any help to anyone.
Cheers,
Scottehy,
Just wondering if anyone can point me in the right direction of doing laser trails. I want to do something that leaves a nice trail behind that fades without using particles. Possibly starting thicker then fading off thinner.
Not to sure though how to attempt doing such a task.
How ever I do have shader, particle and sprite knowledge. So if anyone can think of anyway of doing this that isn't do graphics/cpu intense please let me know. Or possibly link some tutorials.
I'm aiming to implement this in XNA as well. If it's any help to anyone.
Cheers,
Scottehy,