So I'm trying to come up with a setting that makes at least some sort of sense. The options I have so far are:
1) Make it steampunk in space: The idiocy of having steam powerd ships in space might be enough to offset the 'ships dont bank in space!' mindset. The drawback is all the technology I have in the game so far is based around future tech like cold-fusion drives and plasma cannons. Replacing all these with steam powered equivilents might be tricky and remove some of the familiarity that players might have with certain tropes. That being said, I do like the idea of a space zepplin...
2) Turn it into a sport - All the players are actually competing in a sport that limits the speeds ships can fly at. This could fit in quite well with the competitive nature of the game along with the emphasis on ship building and brand name parts. But why would the competition exist in the first place? What possible reason would people have to become good at this sport? Maybe it's an illegal sport, like street racing? This could work in well with the idea to have pink slips for level capped players. The more I think about it, the more I like the idea, but what other reasons could there be for the sport? Mmmmm....
3) It takes place in low orbit: The planet is a giant sprawling network of buildings and tunnels with nearly all areas being not much more than slums and gangs. The ship fighting therefore takes place in the tunnels and the skies of the planet itself, creating more excuses for ship-vs-ship combat.
3) Leave as is - Yes it makes no sense that ships are dog fighting in space, but it doesn't really matter. Lots of games still have dog fights in space, so maybe it's fine.
What other ways could this make sense? Does anyone know of any table top games or other settings where this works? Any other suggestions as to what could make this setting work without all the inherent problems of typical space warfare?
Cheers!