Original Post
Hello! This is my first post here. I am 22 and i just finished my University, I am an electronic engineer.
I want to become a game designer and I have created some games on Game Maker (advice to all who start game programming/design or ANYTHING game related -> do NOT use this program, COMPLETE waste of time), XNA and Flash.
In most of my games I use images and sounds/music I find on the net. Right now I want to start making real games so I have started creating a pure C++ text adventure game so I get the very basics of game programming and then move on (I've not programmed for nearly two years so I'm just getting warmed up). I am also making a Flash game and I want to create a Cry Engine 3 Zelda-themed level.
Because I saw another thread where someone asked if anyone is interested in making a TLoZ game and the thread was locked due to copyright issues with Nintendo, I want to ask:
If I make the two aforementioned games that are TLoZ related will I be able to upload them to my own personal website so If I apply for a job I can include the link to my website and the employer can see what I have done as experience?
It's considered as distributing and if so what should I change so they're not considered copyright violating?
For example the text - adventure game is called "The Legend of Zelda: Forgotten Myth" but almost ALL of the names in the game are mine (except for Zelda, Link, Impa and Gerudo Desert) so if i remove these names and rename the game "Zelda: Forgotten Myth" is the game legible for distributing the code (I would also like to ask some questions that's I why i want to post it here)?
Also, If I create the CE3 Zelda-themed level what assets should I not use? For example if the level is a Kakariko Village remake but I use all of my own characters and assets, will I be able to use the "outline" of the village as it is in the Ocarina of time?
Generally, what's the best way to avoid copyright infringement if you want to create famous games-related projects?
Thanks a lot.
PS: Ok, I read the FAQ, you can delete this.
I want to become a game designer and I have created some games on Game Maker (advice to all who start game programming/design or ANYTHING game related -> do NOT use this program, COMPLETE waste of time), XNA and Flash.
In most of my games I use images and sounds/music I find on the net. Right now I want to start making real games so I have started creating a pure C++ text adventure game so I get the very basics of game programming and then move on (I've not programmed for nearly two years so I'm just getting warmed up). I am also making a Flash game and I want to create a Cry Engine 3 Zelda-themed level.
Because I saw another thread where someone asked if anyone is interested in making a TLoZ game and the thread was locked due to copyright issues with Nintendo, I want to ask:
If I make the two aforementioned games that are TLoZ related will I be able to upload them to my own personal website so If I apply for a job I can include the link to my website and the employer can see what I have done as experience?
It's considered as distributing and if so what should I change so they're not considered copyright violating?
For example the text - adventure game is called "The Legend of Zelda: Forgotten Myth" but almost ALL of the names in the game are mine (except for Zelda, Link, Impa and Gerudo Desert) so if i remove these names and rename the game "Zelda: Forgotten Myth" is the game legible for distributing the code (I would also like to ask some questions that's I why i want to post it here)?
Also, If I create the CE3 Zelda-themed level what assets should I not use? For example if the level is a Kakariko Village remake but I use all of my own characters and assets, will I be able to use the "outline" of the village as it is in the Ocarina of time?
Generally, what's the best way to avoid copyright infringement if you want to create famous games-related projects?
Thanks a lot.
PS: Ok, I read the FAQ, you can delete this.