Original Post
Hello,
Even though I'm working on a project that has nothing to do with games, I figured this is still a good place to ask an advice about one game design issue I'm having.
I'm just wodering what approach you guys (especially experienced "big" games programmers) use when balancing a game with hundreds of variables. For example, games like Civilization, Heroes, Starcraft, etc, etc, have different units with different stats, and the question is, how are all these variables calculated to make them "balanced". Do you guys "handwrite" all the math formulas and such how those variables interact with each other and mathematically solve the values? Or is it an intensive testing for different options? Are there any software to help you with that?
I'm making a software that has tons of variables that interact with each other and figured I would ask about your experiences before I simple add semi-random values to them and start playing around trying to find the best match.
Thanks.
Even though I'm working on a project that has nothing to do with games, I figured this is still a good place to ask an advice about one game design issue I'm having.
I'm just wodering what approach you guys (especially experienced "big" games programmers) use when balancing a game with hundreds of variables. For example, games like Civilization, Heroes, Starcraft, etc, etc, have different units with different stats, and the question is, how are all these variables calculated to make them "balanced". Do you guys "handwrite" all the math formulas and such how those variables interact with each other and mathematically solve the values? Or is it an intensive testing for different options? Are there any software to help you with that?
I'm making a software that has tons of variables that interact with each other and figured I would ask about your experiences before I simple add semi-random values to them and start playing around trying to find the best match.
Thanks.