Original Post
Hello Everyone,
I am an experienced developer in "the serious business", and am currently trying my hand at game development.
Since I am starting my journey on a Macintosh, I also started to write for that platform and with the tools available here. This means Objective C, Cocoa and OpenGL/OpenAL.
I haven't found any good tutorials on that topic yet, and so I started to document my work in a step by step diary/tutorial as I am learning the ropes.
Maybe that stuff is also of interest to someone here. To entries about basic OpenGL wiring and OpenAL processing are already done. More will follow as I am progressing. I am currently writing the third entry about Gamepad control via the HIDManager.
Sorry, if that is the wrong place for it (it forums are quite big) or if posts like this are not welcome at all, in which case I can delete it (hopefully). But I thought, that maybe of use to someone here:
Part 1: http://dragonsandbyt...pengl-and-coco/
Part 2: https://dragonsandby...ound-of-openal/
Regards,
Mr. Raven
I am an experienced developer in "the serious business", and am currently trying my hand at game development.
Since I am starting my journey on a Macintosh, I also started to write for that platform and with the tools available here. This means Objective C, Cocoa and OpenGL/OpenAL.
I haven't found any good tutorials on that topic yet, and so I started to document my work in a step by step diary/tutorial as I am learning the ropes.
Maybe that stuff is also of interest to someone here. To entries about basic OpenGL wiring and OpenAL processing are already done. More will follow as I am progressing. I am currently writing the third entry about Gamepad control via the HIDManager.
Sorry, if that is the wrong place for it (it forums are quite big) or if posts like this are not welcome at all, in which case I can delete it (hopefully). But I thought, that maybe of use to someone here:
Part 1: http://dragonsandbyt...pengl-and-coco/
Part 2: https://dragonsandby...ound-of-openal/
Regards,
Mr. Raven