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Can't transform individual bones in 3d model

Started by ravinDavin 0 replies 3k views
Original Post
ravinDavin
ravinDavin
Hi, I am trying to move separate bones in my Model. XNA gives me access to each Mesh in the model, and also each bone. I try to apply a transformation to a bone but it doesn't do anything. I don't see the point in even giving access to these things?

Also, I'm not 100% clear on how it works. I read that models have different transformation matrices so each mesh will be in the correct place, can someone tell me how that works? How does having a bone system affect things? Does it use transforms of the bones aswell as the mesh?

I can apply transformations to the whole model fine, I just want to perform/move specific meshes around separately.

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