I have been working on a new turn based strategy game best described as a fantasy version of Advanced Wars, though certainly with a style all its own. I have reached the point in the project where it is time to create the AI computer player. Looking around for advice, I see lots of high level ideas being discussed, but nothing specifically for a turn based game.
So I thought I would do something about that and will be sharing my progress and related code snippets over at my dev blog as I work on development of the AI. The first post in the series is now available from http://www.checkmarkgames.com/2012/03/building-strategy-game-ai.html
Part 2 is also now available: http://www.checkmarkgames.com/2012/03/turn-based-strategy-ai-part-2.html
At this point I am not sure how exactly this will turn out. Perhaps the lack of specific tutorials means that this will come together quickly, perhaps I will never finish. Regardless, I am going to share the progress (or lack thereof). So if you have any interest in the topic, or know a lot about it and want to give advice or a critique, stop on by.
-Mark
www.checkmarkgames.com
Turn Based Strategy AI
Very interesting indeed, keep up the interesting posts!
My personal blog on game development!
Black Wolf Game Development
Just posted the next part. This time I added a simple influence map the AI uses to weight its movements
http://www.checkmarkgames.com/2012/04/turn-based-strategy-game-ai-part-3.html
http://www.checkmarkgames.com/2012/04/turn-based-strategy-game-ai-part-3.html
Looks great, i wonder what your next step will be!
My personal blog on game development!
Black Wolf Game Development
Part 4, in which the AI is given high level goals.
http://www.checkmarkgames.com/2012/04/turn-based-strategy-game-ai-part-4.html
This took much longer to bring together than the previous installments. I am certainly getting out of my comfort zone. Any and all comments are most welcome.
http://www.checkmarkgames.com/2012/04/turn-based-strategy-game-ai-part-4.html
This took much longer to bring together than the previous installments. I am certainly getting out of my comfort zone. Any and all comments are most welcome.
Just wanted to say that I am following your progress with great interest and encourage you to continue to develop your project as well as keep updating this thread - its quite enjoyable to follow you with your trials and tribulations!
Thank You!
Thank You!
Thanks leopardpm, I am glad others are finding this interesting and it is always nice to hear from them.
I just posted Part 5: http://www.checkmarkgames.com/2012/04/turn-based-strategy-game-ai-part-5.html
This time I added some key code behind the order in which the AI moves units, as well as what units it builds each turn and where. The results show a great improvement.
I just posted Part 5: http://www.checkmarkgames.com/2012/04/turn-based-strategy-game-ai-part-5.html
This time I added some key code behind the order in which the AI moves units, as well as what units it builds each turn and where. The results show a great improvement.
Great stuff. Really cool to see the progression, and the guest commentator is awesome.
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