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New Weapon technology built from scratch - New FPS written in javascript NEED FEEDBACK!

Started by gooncorp Apr 16, 2012 at 7:37 PM 137 replies 51k views
Original Post
gooncorp
gooncorp
I wanted to share my work on some weapon systems. I have been working on a cannon and a laser/plasma weapon for one of the shuttles in a game I am developing, "BACKSPACE".

You can see I developed some different "SPREAD" patterns for my energy weapons. I think this will be quite usefull in a combat environment...





Please give me feedback, after all that is why I post these videos.
gooncorp
gooncorp
here is an update. this is a particle suite i am building

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gooncorp
gooncorp
a new update for my rain scene. i have been reworking the particles.

thanks for checking it out.

GoonCorp,

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bwhiting
bwhiting
I think it looks great!

Why don't you explain a little more about it's features or are you purely after visual feedback?
Always interesting in what technologies are used, what techniques are implemented, that kinda thing!
gooncorp
gooncorp
These particles are an attempt to create an ambient and texturally rich scene with no skybox.

The clouds, rain, mist, groundscatter, puddling, lightning bolts, embers, smoke, & illumination were patiently detailed from scratch.

The scripting framework included to control the lightning allows for precise adjustments:

probability of occurence
strike/hit ratios
frequency
duration
vector specified position ranges
specific color shift ranges for lightsource produced by lightning
light range and intensity levels
light fadeouts
object cleanup time
sound delay : distance from strike zone latency modifier and/or min delay, max delay

im using stochastic expressions for finetuning the striking
color spectrums are based on real world kelvin temperatures
algorithms for calculating distances etc



GOONCORP
gooncorp
gooncorp
a picture of the inside of the shuttle

container04.png
Cdunn-1999
Cdunn-1999
Very nice! Ive seen you post things on the Unity community...Keep it up!
gooncorp
gooncorp

Very nice! Ive seen you post things on the Unity community...Keep it up!


hey thanks man smile.png
working out the shaders on the windshield for the shuttle:

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gooncorp
gooncorp
new prototype computer console system

gooncorp
gooncorp
gooncorp
gooncorp
some physics stuff with shuttle booster rockets:

gooncorp
gooncorp
some more shuttle stuff;

gooncorp
gooncorp
gooncorp
gooncorp
woo check it out, please comment

gooncorp
gooncorp
orbit code:


gooncorp
gooncorp
ai

gooncorp
gooncorp
gooncorp
gooncorp
mother controls

Tordin
Tordin
if you shrink the size of the "world" i think you can get away with the flickering about things that are to faraway.
or adding some kind of static box that keeps them scaling up and down when they get out of range.
"There will be major features. none to be thought of yet"

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