Original Post
With XNA, you have BasicEffect which has the "Diffuse" property. I haven't messed with HLSL in a while, but I'm wondering how to write the code to add color to a texture. For example: I have a texture, and I want to draw it with it blended red. What would I do if I had float4 blendColor and float4 texColor (where texColor is the color of the pixel for that pass)?