First off: I think this idea has HUGE potential.
Now... here are some ideas, I''ve come up with while reading this thread:
1) If the game were implemented in a MMORPG kind of style, I think a winning situation may not be necessary. The players would play for power, economical or political. It would be obvious to anyone playing the game who is the super power, or who are the super powers.
- With now win, in effect now end of the game, there is the possibility that the game would become stagnant, with nothing happening. Worlds like these may be really appealing to some players who just want to act out the every day maintenance of a political state.
- I think however that there would be enough stimilus for action in the game because of a constant supply of new small states that enter the game with no grounding and basically raise hell for the established states.
- Another solution for a stagnant world would be having the game on multiple servers, perhaps individual run servers. If you didn''t like the server you were on, you could quit. Or anything... Also I see that unlike in the real world (hopefully), if things got boring, people would just start a war for no reason.
2) Howabout allowing players to assume a role in an already established government, instead of starting a new government. This will probably be necessary to maintain consistency in the world while adding new players to it. Allow the players within the government to be seperate and (originaly) hidden from the controller of said government.
- So if player A is in control of Utopia... allow a new player, player B, (or a current player) to become part of a rebelious group or some other political figure within A''s nation. It may be necessary for A and B to interact, but it should also be possible for B to act with A ignorant of B''s intent or purpose. In other words, A and B should interact in the same manner as members of different states.
- In this way, you could have internal conflicts as well as external conflicts. To inject B into A, you could put B in control of one of A''s resources or ocupations. And if the game indead plays like a nation conquering or aquiring fiefdoms, A would have aquired B''s fealty or some such.
Sorry for the rambling... hope this makes sense.
-Jason