Skip to main content
gamedev.net
🔒 Locked

RPG Collision for walking, jumping and falling players

Started by oldb1ood 0 replies 950+ views
Original Post
oldb1ood
oldb1ood
Hi, I'm looking for help for my MMORPG with collision detection.
I've been reading several books/pdf-s about collision detection but most of them are full physics and or very simple collisions that i dont need. What I need is an method to find the highest Y point under players of all objects around them, what i want to approach is something like other RPGs have like Skyrim or WoW, where you can walk around hundreds of solid objects w/o any lagg as objects i mean static models with more than 200 triangles.

Pic of my game: (OpenGL)


Does anybody have any thoughs of how did they got it to work?

(sorry for bad English biggrin.png)

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.