Original Post
I've recently been trying to dig up any technical information on how exactly the "Strategic Zoom" is implemented in Supreme Commander.
I'm guessing that the game uses a layer-of-detail system with a large amount of different layers, but one developer quote I keep encountering is "it would be very hard to implement this in [Other game] because they haven't designed it from the ground up with that in mind."
Scaling the terrain effectively would be the biggest challenge, I think. Even at the farthest zoom level, the map still looks intricately detailed. This thread mentions that the maps in SUPCOM use Megatexturing.
Does anyone have any thoughts on this? Cheers
I'm guessing that the game uses a layer-of-detail system with a large amount of different layers, but one developer quote I keep encountering is "it would be very hard to implement this in [Other game] because they haven't designed it from the ground up with that in mind."
Scaling the terrain effectively would be the biggest challenge, I think. Even at the farthest zoom level, the map still looks intricately detailed. This thread mentions that the maps in SUPCOM use Megatexturing.
Does anyone have any thoughts on this? Cheers