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Animated Mesh starts on track 2?

Started by Anddos 2 replies 1k views
Original Post
Anddos
Anddos
I have exported a animated mesh from 3ds max to .x format,

track 1 lifts the left leg
track 2 lifts the second leg

when the model is rendering it always seems to start on track 2 why is this?
:)
RobM
RobM

I have exported a animated mesh from 3ds max to .x format,

track 1 lifts the left leg
track 2 lifts the second leg

when the model is rendering it always seems to start on track 2 why is this?


Can you give us more info? Are you using a zero-based index?
Anddos
Anddos
when you say zero based index are you saying, the first track starts from 0?
:)
RobM
RobM
Yes. If your base 0/1 is out, you select track 1 as the start but 0-based index will give you 'track 2'.

Can you give us any more information?

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