Original Post
I was reading around the internet on how to render a tree using billboarding style in directx by using a 3d Mesh exported to .X file format and got me confused on one single item.
I have learned that the mesh will be divided into 2 parts, one 3d mesh for the trunk and branches, and a number of transparent billboards (quads) of leafs.
now my question,
On the modeler side,
how would the artist model a tree in 3DS max that supports transparent Billboarding and export the mesh in .X format?
thanks.
I have learned that the mesh will be divided into 2 parts, one 3d mesh for the trunk and branches, and a number of transparent billboards (quads) of leafs.
now my question,
On the modeler side,
how would the artist model a tree in 3DS max that supports transparent Billboarding and export the mesh in .X format?
thanks.