Original Post
The last few years, I've read a lot about players pretty much destroying the game writers of today, due to the mysterious absence of truly awesome story-telling in games (to which I can agree to some extent, though not fully). Now, I don't wanna slam the hammer on this myself. But one can often wonder what game writers of today are actually applying from what they've learned from the major successes of the past - Planescape Torment, for instance. That said, I think it's a bit exaggerated to claim that the great stories don't exist.
But enough about this (I know hehe). Here are my questions about "breaking in":
1) - As an extension of that notion, how are game writers viewed today? Are they really needed or are they a dime-a-dozen? Assuming that the game writer in question is indeed kick-ass and produces exceptionally well detailed design documents, how can that actually help him land a job?
2) - Is it possible to earn a living by just writing design documents alone? Similarly to how book authors write their books and leave it to the publishers to get them developed?
(As for me, I'm learning to program nonetheless. But it'd be nice to know, because necessity is the mother of invention, after all.)
Cheers,
DrMadolite
But enough about this (I know hehe). Here are my questions about "breaking in":
1) - As an extension of that notion, how are game writers viewed today? Are they really needed or are they a dime-a-dozen? Assuming that the game writer in question is indeed kick-ass and produces exceptionally well detailed design documents, how can that actually help him land a job?
2) - Is it possible to earn a living by just writing design documents alone? Similarly to how book authors write their books and leave it to the publishers to get them developed?
(As for me, I'm learning to program nonetheless. But it'd be nice to know, because necessity is the mother of invention, after all.)
Cheers,
DrMadolite