Original Post
Hi, I''m looking for some concrete code to set up and render a scene with lightmaps.. I''ve tried to add a lightmap to a cube,
with a texture that have alpha transparency by playing on
the
SetTextureStageState(0, D3DTSS_COLOROP, /* some stuff here */)
but I always get unexpected results. Do I need to use different texture stages for each of the lightmap and the normal texture?
plz hlp
(don''t tell me to take a look at the samples of the dx8 SDK ''cause I have only a partial version of the SDK with no samples!)
amine
http://aminouch.tripod.com