Original Post
Hi!
I have a game that supports different resolutions and I want the text to be the same size in every resolution. So far I've been using D3DXFont, but using this class you have to pass the text size to the class constructor, is there a way of making my text resolution indepent?
I thought of create again my D3DXFont object every time I change resolution, but maybe there is a better way.
Thanks!
I have a game that supports different resolutions and I want the text to be the same size in every resolution. So far I've been using D3DXFont, but using this class you have to pass the text size to the class constructor, is there a way of making my text resolution indepent?
I thought of create again my D3DXFont object every time I change resolution, but maybe there is a better way.
Thanks!