Who all is going to playing at midnight?
How big of a success will D3 be?
Will it have legs?
Will it diminishes the audiences of other games, ie. Torchlight 2?
-Jason
http://www.emblemmusic.com
It's very.... um, streamlined I guess. They make it very easy for you to not screw up your character like you could in D2, which seems to be a big arguing point. On the one hand, you won't end up late in the game with a character that is too fundamentally broken to be viable; on the other hand, you'll end up with a character in the late game that probably plays exactly like every other character of the same class. The argument seems to be that since in D2, there was always one or two "cookie cutter builds" that everyone ended up playing anyway, then just eliminate permanence of choice and customization, and never mind the fun that can be had playing a non-optimal build.
They also seem to have offloaded most of the actual customization of your character into items, rather than stat points. Your stat points are fixed. That is, unlike in D2, you don't allocate some points to strength, some to int, etc... Again, this seems to be a very polarizing point, with one side arguing that there were cookie cutter builds for stats in D2 so why even give us a choice, and the other side arguing that even so, there should be a choice. Personally, I think that the risk of borking your character makes the reward of building a good character all that much more rewarding, especially in the first few months of the game when the systems haven't been analyzed and documented by the min-maxers.
There seemed to be a heavy emphasis on equipment, with equipment playing a greater part in your character building than in D2. Given that Blizzard gets a cut off every auction, and Blizzard is now owned and heavily influenced by Activision, the cynical side of me sees it as just a money grab. Force the player to re-gear every time they change their skill load-out, then offer them the chance to pay Real Money™ for those items, and you're going to make a killing.[/quote]
Activision doesn't own Blizzard. Vivendi (pretty much blizzard) and Activision merged and formed Activision Blizzard. Activision and Blizzard are separate entities under the Activision Blizzard umbrella.
[quote name='FLeBlanc' timestamp='1337017241' post='4940145']
It's very.... um, streamlined I guess. They make it very easy for you to not screw up your character like you could in D2, which seems to be a big arguing point. On the one hand, you won't end up late in the game with a character that is too fundamentally broken to be viable; on the other hand, you'll end up with a character in the late game that probably plays exactly like every other character of the same class. The argument seems to be that since in D2, there was always one or two "cookie cutter builds" that everyone ended up playing anyway, then just eliminate permanence of choice and customization, and never mind the fun that can be had playing a non-optimal build.
They also seem to have offloaded most of the actual customization of your character into items, rather than stat points. Your stat points are fixed. That is, unlike in D2, you don't allocate some points to strength, some to int, etc... Again, this seems to be a very polarizing point, with one side arguing that there were cookie cutter builds for stats in D2 so why even give us a choice, and the other side arguing that even so, there should be a choice. Personally, I think that the risk of borking your character makes the reward of building a good character all that much more rewarding, especially in the first few months of the game when the systems haven't been analyzed and documented by the min-maxers.
There seemed to be a heavy emphasis on equipment, with equipment playing a greater part in your character building than in D2. Given that Blizzard gets a cut off every auction, and Blizzard is now owned and heavily influenced by Activision, the cynical side of me sees it as just a money grab. Force the player to re-gear every time they change their skill load-out, then offer them the chance to pay Real Money™ for those items, and you're going to make a killing.[/quote]
Activision doesn't own Blizzard. Vivendi (pretty much blizzard) and Activision merged and formed Activision Blizzard. Activision and Blizzard are separate entities under the Activision Blizzard umbrella.
[/quote]
The problem I have is, why can't some things be allowed to suck? Why the fanatic devotion to homogeneity? If I want to try the challenge of playing through the game with a non-optimal character, why am I not allowed? Some of my greatest memories of gaming are of times when I was in over my head to a hilarious degree, and somehow managed to pull it off. I just don't see moments like that ever occurring in D3. One of my funnest characters in D2 has always been the flame-thrower sorceress, even though a flame thrower in Hell difficulty is a punching bag. But it's still fun, and isn't that the whole point?
Difficulty problems aside, the beta just wasn't fun for me. D2 is, otherwise I might argue that I've just evolved beyond this kind of game. But the truth is, I haven't. Blizzard has evolved beyond me and into dark places I don't feel comfortable following, and the feeling it leaves me is sadness.
Activision and Blizzard might technically be separate entities, and Blizzard might allegedly have autonomy, but the history of Blizzard since Activision came on the scene is pretty horrifying, to say the least. It's like having some asshole in a sports jersey come along on the playground and pee all over your D&D miniatures game, then call you a nerd and steal your lunch money.
history of Blizzard since Activision came on the scene
September 15, 2009[color=#010408][font=Arial][background=rgb(217, 221, 224)]: At the “Deutsche Bank Security Technology Conference”, Kotick holds his best public speech yet:[/background][/font]http://www.geeks.co.uk/7282-activision%E2%80%99s-bobby-kotick-hates-developers-innovation-cheap-games-you
[color=#010408][font=arial][size=1][background=rgb(217, 221, 224)]
In the last cycle of videogames you spent $50 on a game, played it and took it back to the shop for credit. Today, we’ll (charge) $100 for a guitar. You might add a microphone or drums; you might buy two or three expansions packs, different types of music. Over the life of your ownership you’ll probably buy around 25 additional song packs in digital downloads. So, what used to be a $50 sale is a $500 sale today.[/background][/font]
[color=#010408][font=arial][size=1][background=rgb(217, 221, 224)]
Most of the 20 years, that I have provided for growth at Activision, we were content to make products that are attractive to the 16-35 year old guy who has gotten no date for Saturday night.[/background][/font]
[color=#010408][font=Arial][background=rgb(217, 221, 224)]As he works himself up to his personal masterpiece…[/background][/font]
[color=#010408][font=arial][size=1][background=rgb(217, 221, 224)]
Kotick noted that in the past he changed the employee incentive program so that it "really rewards profit and nothing else." He continued, "You have studio heads who five years ago didn't know the difference between a balance sheet and a bed sheet who are now arguing allocations in our CFO's office pretty regularly. ... We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."
Yes, he just said that.
Ultimately, Kotick doesn't want his employees to take anything for granted. They should always be aware of "skepticism, pessimism, and fear" in the midst of the global economic downturn. "We are very good at keeping people focused on the deep depression," he said.[/background][/font]
[/quote]
The problem I have is, why can't some things be allowed to suck? Why the fanatic devotion to homogeneity? If I want to try the challenge of playing through the game with a non-optimal character, why am I not allowed? Some of my greatest memories of gaming are of times when I was in over my head to a hilarious degree, and somehow managed to pull it off. I just don't see moments like that ever occurring in D3. One of my funnest characters in D2 has always been the flame-thrower sorceress, even though a flame thrower in Hell difficulty is a punching bag. But it's still fun, and isn't that the whole point?
[quote name='FLeBlanc' timestamp='1337022664' post='4940167']
The problem I have is, why can't some things be allowed to suck? Why the fanatic devotion to homogeneity? If I want to try the challenge of playing through the game with a non-optimal character, why am I not allowed? Some of my greatest memories of gaming are of times when I was in over my head to a hilarious degree, and somehow managed to pull it off. I just don't see moments like that ever occurring in D3. One of my funnest characters in D2 has always been the flame-thrower sorceress, even though a flame thrower in Hell difficulty is a punching bag. But it's still fun, and isn't that the whole point?
But they are preventing me from playing a non-optimal, at least from the limited taste I got from the beta. I played through on wizard probably 5 times, trying to choose different skills each time. All were basically the same, as far as pacing and challenge. It all just felt "the same". There wasn't any single one that I thought "Wow, I bet this would be tough."
But they are preventing me from playing a non-optimal, at least from the limited taste I got from the beta. I played through on wizard probably 5 times, trying to choose different skills each time. All were basically the same, as far as pacing and challenge. It all just felt "the same". There wasn't any single one that I thought "Wow, I bet this would be tough." I don't like having the decisions made for me, just because some other player needs his hand held. This game might be for you, that's fine. I'm just saying, it's not for me. I have always been a "guaranteed sale" for Blizzard, since day one of D1. They had to work pretty hard to convince me otherwise, but they did it.
[quote name='FLeBlanc' timestamp='1337027545' post='4940187']
But they are preventing me from playing a non-optimal, at least from the limited taste I got from the beta. I played through on wizard probably 5 times, trying to choose different skills each time. All were basically the same, as far as pacing and challenge. It all just felt "the same". There wasn't any single one that I thought "Wow, I bet this would be tough." I don't like having the decisions made for me, just because some other player needs his hand held. This game might be for you, that's fine. I'm just saying, it's not for me. I have always been a "guaranteed sale" for Blizzard, since day one of D1. They had to work pretty hard to convince me otherwise, but they did it.
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