The problem im running across is there doesnt seem to be a way to take a map out of an editor and save it as a octree?
Is there any way to convert maps of any type bsp, obj, map, 3ds whatever into a octree?
It should be very simple to create an octree, just start with a big box containing every polygon in your level, which is the root box.
Then you divide this box on the X, Y and Z axis so you have 8 new smaller boxes that fits inside the big box. Go through all the polygons in the big box and assign each one to the one of the 8 boxes that it is inside. It should be easy to check whether a polygon is inside a box.
Then you recurse and divide each of those 8 boxes into 8 smaller boxes, and assign each of the polygons in the parent box to one of the smaller boxes.
Then you have your octree.
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