What kind of features would exist in your ideal RTS game?
What features would you like to have for modding?
What stuff have you always wanted to do either playing or modding RTS games that you haven't had support for?
What is your position on micro vs macro(SC2 style clicking on a hundred barracks counts as macro type macro)?
How do you feel about simulation elements ala Majesty: The Fantasy Kingdom Sim or Emperor: Rise of the Middle Kingdom?
Are you a fan of long or short game lengths?
What about the length of actual sessions, vs completing a game?
How do you feel about TBS games and would you like to see some TBS features incorporated into RTS games?
As an example, many TBS games or even single player RTS games with pause functions have things like complex magic systems, hundreds of units in armies, caster characters who are primarily summoners or magic casters as opposed to just ranged characters with high damage and low health, more complex technology/research tress and so forth.
Do you like squad based units or individuals or both with options?
Do you have fun base building or managing or do you really only care about intense continuous combat?
Do you like a map to have only one battle that is significant or do you like a lot of smaller battles to go on at once?
Do you like games with multiple momentum shifts where losing a base area is only a minor setback or do you prefer games where there are generally one or two deciding battles and an economic setback or base loss is pretty much a signal that the game is about to end?
Do you prefer games with careful strategy or turtling with defense towers or games that are about aggressive combat with minimal downtime?
Do you have any thoughts not covered in my WallOfText of questions?