At the moment, I aim to estimate the time it takes to perform vertex processing. Say, I have a graphics rendering pipeline as follows:
-------------------- ------------------------ ------------------------
Vertices --->| Vertex Shader |-------> | Geometry shader | -------> .... --------> | Fragment shader | ------ Frame buffer -----> Display
-------------------- ------------------------ ------------------------
Now, I just want to estimate the average processing time at Vertex shader. Is there any possible way to do that?
Thanks in advance,
-D