Original Post
I''ve got the SkinnedMesh program loading up models exported from Maya, and am now trying to add collision detection for my models. The game is basically a fighting game with two character models on screen. I''d like to place bounding spheres on different areas of the model''s body, and have the spheres move to the appropriate positions when the frames are animated.
Any ideas on the best way to specify the bounding spheres, and also how to make the spheres move with the body parts that are animated?
I thought about specifying the spheres somehow in Maya, then recognizing them in the program and not drawing it in the program, but couldn''t come up with a way of doing that. Another idea, I had was to somehow detect the joints in the skeleton bones and place spheres at the joints, but again I had no clue how to do that.
Thanks in advance for any suggestions!