Original Post
What timer would be appropriate to use for my game? I''ve searched the windows documents for timers and I found some ways to do this. One way to do this is to use the function GetTickCount() but I dont know if the timer resolution is good enough (1/1000 sec). And there''s another function timeGetTime() but what is the difference between timeGetTime() and GetTickCount(). Can someone tell me what the difference is?
And last, QueryPerformanceCount and QueryPerformanceFrequency(). This is a timer with a really high resolution but I don''t know if I''ll ever need it. What kind of timer do modern games use today?
Thanks, René