Original Post
I am having an issue where an object with a byte[20] is being passed into a BlockingCollection on one thread and another thread returning the object with a byte[0] using BlockingCollection.Take(). I think this is a threading issue but I do not know where or why this is happening considering that BlockingCollection is a concurrent collection.
Sometimes on thread2, myclass2.mybytes equals byte[0]. Any information on how to fix this is greatly appreciated.
MessageBuffer.cs
In the class that has Listener() and ReceivedMessageHandler(object messageProcessor)
On Thread1
Message.ReadMessage(NetworkStream stream, iTcpConnectClient client)
On Thread2
PlayerStateMessage.cs
Message.GetVector2FromBuffer(int bufferlocation)
This is where the exception is thrown because this.Buffer is byte[0] when it should be byte[20].
Sometimes on thread2, myclass2.mybytes equals byte[0]. Any information on how to fix this is greatly appreciated.
MessageBuffer.cs
public class MessageBuffer : BlockingCollection<Message>
{
}In the class that has Listener() and ReceivedMessageHandler(object messageProcessor)
private MessageBuffer RecievedMessageBuffer;On Thread1
private void Listener()
{
while (this.IsListening)
{
try
{
Message message = Message.ReadMessage(this.Stream, this);
if (message != null)
{
this.RecievedMessageBuffer.Add(message);
}
}
catch (IOException ex)
{
if (!this.Client.Connected)
{
this.OnDisconnected();
}
else
{
Logger.LogException(ex.ToString());
this.OnDisconnected();
}
}
catch (Exception ex)
{
Logger.LogException(ex.ToString());
this.OnDisconnected();
}
}
}Message.ReadMessage(NetworkStream stream, iTcpConnectClient client)
public static Message ReadMessage(NetworkStream stream, iTcpConnectClient client)
{
int ClassType = -1;
Message message = null;
try
{
ClassType = stream.ReadByte();
if (ClassType == -1)
{
return null;
}
if (!Message.IDTOCLASS.ContainsKey((byte)ClassType))
{
throw new IOException("Class type not found");
}
message = Message.GetNewMessage((byte)ClassType);
message.Client = client;
message.ReadData(stream);
if (message.Buffer.Length < message.MessageSize + Message.HeaderSize)
{
return null;
}
}
catch (IOException ex)
{
Logger.LogException(ex.ToString());
throw ex;
}
catch (Exception ex)
{
Logger.LogException(ex.ToString());
//throw ex;
}
return message;
}On Thread2
private void ReceivedMessageHandler(object messageProcessor)
{
if (messageProcessor != null)
{
while (this.IsListening)
{
Message message = this.RecievedMessageBuffer.Take();
message.Reconstruct();
message.HandleMessage(messageProcessor);
}
}
else
{
while (this.IsListening)
{
Message message = this.RecievedMessageBuffer.Take();
message.Reconstruct();
message.HandleMessage();
}
}
}PlayerStateMessage.cs
public class PlayerStateMessage : Message
{
public GameObject PlayerState;
public override int MessageSize
{
get { return 12; }
}
public PlayerStateMessage()
: base()
{
this.PlayerState = new GameObject();
}
public PlayerStateMessage(GameObject playerState)
{
this.PlayerState = playerState;
}
public override void Reconstruct()
{
this.PlayerState.Poisiton = this.GetVector2FromBuffer(0);
this.PlayerState.Rotation = this.GetFloatFromBuffer(8);
base.Reconstruct();
}
public override void Deconstruct()
{
this.CreateBuffer();
this.AddToBuffer(this.PlayerState.Poisiton, 0);
this.AddToBuffer(this.PlayerState.Rotation, 8);
base.Deconstruct();
}
public override void HandleMessage(object messageProcessor)
{
((MessageProcessor)messageProcessor).ProcessPlayerStateMessage(this);
}
}Message.GetVector2FromBuffer(int bufferlocation)
This is where the exception is thrown because this.Buffer is byte[0] when it should be byte[20].
public Vector2 GetVector2FromBuffer(int bufferlocation)
{
return new Vector2(
BitConverter.ToSingle(this.Buffer, Message.HeaderSize + bufferlocation),
BitConverter.ToSingle(this.Buffer, Message.HeaderSize + bufferlocation + 4));
}