My first instinct is to write some kind of 200+ page design doc covering the main elements of the design and the story(s), then use parts of that (or just email the whole thing to whoever is interested) to attract programmers and artists.
I know this probably comes up here a lot, but what IS the best way for a person with little technical skill to get into a design position on a game?
I'm not saying this is going to be triple A, but I would like it to turn a profit.