Original Post
Right I've got my console window running directx and spinning shapes and models etc, i probably understand less than 50% of it all lol. I am building console text adventure/final fantasy style games to really get stuck into the workings of C++ too. I'll be honest, I'm a bit fed up of trudging through chuff, so I thought I'd ask the community for a kick in the right direction.
1: How do I start loading multiple object references in and creating content as the program is running? And can I create a class to encapsulate say generation of a marine?
2: Does everything need to be initialized when the program is initially run, or can I load it in on the fly?
3: How do binary files work, I've been saving user information like scores etc in .txt files which is obviously poopy, what kind of info can be stored in them?
I would greatly appreciate any feedback you can be bothered to spare.
1: How do I start loading multiple object references in and creating content as the program is running? And can I create a class to encapsulate say generation of a marine?
2: Does everything need to be initialized when the program is initially run, or can I load it in on the fly?
3: How do binary files work, I've been saving user information like scores etc in .txt files which is obviously poopy, what kind of info can be stored in them?
I would greatly appreciate any feedback you can be bothered to spare.